Great work! I Waiting for 3docean analytics
I don’t think that amount of social make impact on sales, also new place is much better for share buttons, if your preview image is not 6000px long
In past I use 3ds max, but then I try Cinema 4D, and I still using it today. During this period of transition from 3ds max to cinema 4d, I had a feeling that people who have worked on 3ds max interface intentionally complicate things, with CINEMA 4D everything looked easy and accessible.
Now in R15 and new R16 you have everything that CG artist need. Also new render engines are insane.
All software prices such as 3dsmax, Maya and CINEMA 4D R16 (studio) are similar around $3500 – $3700.
I see that you can get modo for less than $1000, some say it is good software.
You should consider if you wont to work as freelancer, you can get more jobs if you using 3ds max or Maya. Also if you wont to sell your 3d models, you should consider what non-generic file formats are most popular. And I think that in top are .max, .c4d, .ma, .lwo If we add generic files in calculation story is little different
At the end it is more how you feel with particular software. For me Cinema 4D is best choice, and I think that have great future, it becoming more and more popular after R13.
In version R15 some tools are really improved. My recommendation is that you try demo version of R15. I know that + 3500$ a lot of money, and this is why you need to choose carefully.
I am sure one thing if you choose Cinema 4D Studio, you will not regret in therms what you can make in this software.
This 3 softwares I mention before are most used by professionals that I know.
I hope this information will help a little bit.
Hm, rejected because of trademark. When you have trademark in your item, you get this on your item page “This item may not be property released”
And link that goes to this page http://3docean.net/licenses/faq#property-release-a
Read part: Trademark Use & Real-World Products
Less polygons with better looking model is always better
Good text form unity how to optimize graphic performance: http://docs.unity3d.com/Manual/OptimizingGraphicsPerformance.html “Keep vertex count below 200K..3M per frame when targetting PCs, depending on the target GPU”
Here are some good forum posts that can give you some info about this:
“How many polygons you should use depends on the quality you are going after. Anything between 500-6000 triangles is reasonable. If you want lots of characters on screen, you will have to sacrifice in polycount per character, if you want it to run on old machines, you will have to use less polygons per character. As an example: Half Life 2 characters used 2500-5000 triangles per character. Next-gen AAA games running on PS3 or Xbox 360 usually have characters with 5000-7000 triangles.
Most modern computers can handle about 150000 verts give or take a couple thousand. Unless you have a really complex game, verts really won’t be a problem.”
Hope this helps