i just spent 2 hours on it … than realized it was a bug
problem arise when you set fullscreen on MouseEvent.MOUSE_UP event listener: the plugin goes fullscreen but you don’t get any more interactive events (except wheel) until you exit fullscreen
solution is to use MouseEvent.MOUSE_UP instead, than all works as expected
doh! ... last one should have been MouseEvent.MOUSE_DOWN
I always put mine on MouseEvent.MOUSE_MOVE.
For some reason I was using the MOUSE _UP for buttons a while ago. Then I realized that CLICK is the way to go. It is more user friendly.
MOUSE _UP is bad because if the user clicks o a scrollbar > handles it > the releases the click over the fullscreen_btn… it will go full-screen. BAD .
MOUSE _DOWN gives to a user no chance to cancel his action. BAD .
.CLICK is cool because you can click down on the button and then cancel the action if you exit the button area.