3D Master

I am a self-taught 3D artist. Working with 3ds Max for 11 years now. Currently doing everything with 3ds max 9, and V-ray as rendering engine. I am mostly focused on polygonal modeling, character modeling, rigging, UV unwrapping, texturising and animation. Aside from 3D modeling, I have experience with Photoshop CS3, as well as with RealFlow, as the fluid and physics simulator.

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